Trailer:

Final Report:

https://docs.google.com/document/d/1qz4d5Nl9ONzSK1g0vaSI6i7y5wTukk8aKSBwNbeEQxY/...


HELLO PLEASE FILL OUT OUR FEEDBACK FORM AFTER YOU PLAY OUR GAME:

https://forms.gle/nuuApLd59MQMftD58


Playtesting Report:

https://docs.google.com/document/d/1qz4d5Nl9ONzSK1g0vaSI6i7y5wTukk8aKSBwNbeEQxY/...


Feedback adjusted build:

Level 1

Proof of Concept

Description: Get Down Mr. President is a game where you play as an entire group of secret service agents tasked with protecting one incompetent but very targeted president. Players will control the entire group of bodyguards at once. While the president walks, threats will appear along his preset path and must be eliminated by the agents before they can cause him harm. These threats will include projectiles, explosives, and traps (such as pitfalls). The only way to nullify most of these threats will be to ‘tank’ them (ie. throwing an agent in front of a projectile), thereby sacrificing the agent, although there will be occasional non-lethal challenges such as creating a human bridge across a chasm. As players are given a preset number of agents at the beginning of each level, they will have to try to waste as few lives as possible in order to maximize their chances of safely escorting the president to his destination. 


ART & DESIGN

  • Producer: Phil Mortley
  • 2D/Art Director: Chris Duong
  • CG Supervisor & Lead Character Design: Dany Argote
  • Lead Prop Design: Mariana
  • Lead Environment Design: Andres Lopez
  • Animation: Jamie Fletcher
  • VFX: Jade Bertanicz
  • 2D & Character: Vivian Nguyen
  • Prop: Hyohyun Lyu, Ben Liang
  • Rigging: Juan Testa
  • Lighting: Ravisanker H
  • VFX: Phil M 
  • Animation: Hanie Seyedahmadi

AUDIO

  • Cara Shijie Jin
  • Christine Suh @avyary
  • Christian Le

PROGRAMMERS

  • Jennifer Ruan
  • Wen Hua (Kimberly) Tung 
  • Josiah Friesen
  • Frank Tian


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorskimber1y, Phrancium, jenn ruan, josiahfriesen
Made withUnity

Development log

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